1.1Each player chooses a non-FBS school to represent him/herself. Each week, players will play head to head. Wins, losses, and ties will figure into standings. The schedule starts with the first full week of NCAA football games. Only Saturday games are utilized.
1.2CKS has 11 regular season weeks, in which each team plays 10 games and has 1 bye week. Each team will play 6 conference games and 4 non-conference games. Independent teams will also play 10 games.
1.3For each scheduled game, there is a home team and a visitor team. The home team does receive a home-field advantage to be explained later in this rule book.
1.4Each team will have one homecoming game per season.
2.0Picking Games
2.1Each week, every participant will pick all 16 games which are selected by the Commissioner. They are posted on the main CKS webpage with point spreads. Once a point spread is posted, it will not change...even if it changes by the Vegas people.
2.11The sixteen games are spread evenly into four quarters. The first three quarters represents the six strongest conferences from the prior year's RPI. The fourth quarter features games from any other FBS conference, including independents.
3.0Scoring System
3.1 A point spread will be used, when picking games. If the team you pick wins (with the spread), you win that game. If you lose or tie a pick, you do not win that game.
3.2Scoring is determined by a quarter-to-quarter method. Within a quarter, you earn a certain number of points based on how many picks you made were correct: All 4 correct picks = 14 points, 3 correct picks = 10 points, 2 correct picks = 7 points, 1 correct pick =3 points
3.3 Each season, a team will have 12 bonuses to use. They can be used at any time, at any frequency during the regular season. However, a road team can only use a maximum of one bonus. The home team may use as many bonuses as desired, as long as he/she has bonuses remaining.
3.31 A bonused game will give you six additional points if you win that game. There are no penalties for a bonused team that loses or ties.
3.4Each player will designate one of their home games as "Homecoming". The home team gets an extra bonus to be used only for that game. This bonus is not part of the allocated 12 you get for the season.
4.0League Standings
4.1Any ties in the conference standings will be broken by the following critera: a) head-to-head record b) strength of conference schedule (if more than 4 teams in conference) c) +/- Points scored in head-to-head games d) +/- points scored in all conference games e) CKS Ranking
5.0Determining Final Place
5.1Final standings will based on the following criteria: (a) The top 4 teams will be the participants of the CKS playoffs. (b) The winners of the other bowls will finish right below those two teams. Tie-breaking is based on rankings prior to the bowls being played. (c) Teams that lost their bowls games will be the next finishers. (d) Those not participating in the bowls will round out the standings.
5.2Final standings will also be used to determine each team's power ranking for the upcoming season. The final standings will be sliced into fifths. (In cases where we don't have equal fifths, the larger pieces will be concentrated in the middle). The top fifth will gain two stars. The second fifth will gain one star. The middle fifth will remain the same. The fourth fifth will lose one star. The lowest fifth will lose two stars.
6.1Along with the Commissioner's help, each member will be partly responsible for devising his/her own schedule. Prior to each season, a player will indicate to the Commissioner which teams he/she would like to send an "invitation" to play. The number of invitations alloted will be 4 for each offseason.
6.11Independent teams are not involved in the invitation process. Their schedules are created randomly based on remaining slots of conference teams.
6.2If you invite a player to a game, and they invite you- then at least one game is scheduled. Use the criteria below:
6.21When sending invitations to other players to schedule future games, a player's liftime rating comes into play. (ie. the number of stars they have, also used for ranking). Teams will be divided into 3 pods based on the number of stars they have. The Upper pod, middle pod, and lower pod are the three.
If a game is scheduled between two teams of the same pod- then they will have a home-and-home series for the next two seasons.
If a game is scheduled between two teams that are separated by one level of pod (Upper is one level away from middle, middle is one level away from lower), then a 2 for 1 schedule is created. The higher rated team gets two home games and the lower rated team gets one home game over the next three seasons.
If a game is scheduled between an upper and lower pod, then the upper pod team gets one game at home. The lower pod gets no home game.
6.3If you invite a player to a game, and they do not reciprocate, then the following steps occur. All "returned" invitations are placed in a box. When creating the final schedule, the Commissioner will fill empty spots by pulling out an invitation from the box randomly. If both of those teams have at least one spot remaining in their schedule, then 1 game is created for just that year-irregardless of what pod each team is in. The team that sent out the invitation is the visiting team. This process will end either when: a) all invites are removed from the box or b) enough slots are filled so that independent teams have enough opponents to play.
7.1If a player fails to make picks on-time for any given week, his/her team automatically receives a loss (and a conference loss, if applicable). No statistics will be accumulated for that week.
7.2Meanwhile, the opposing team of a forfeiting player will still have a game in play. His/her picks will be matched against an FCS player (or a random generator...with no bonuses used). The results and statistics will count for this player. (Except a win will be assigned to the conference standings if the original opponent was a conference rival. This will happen even if the player loses against the FCS team.)
7.3If a player forfeits more than once during a season, the Commissioner reserves the right to remove the player immediately or after the season concludes. Forfeits affect the competitive balance of the league and needs to be minimized as much as possible.